Shadertoy Portfolio: 96logda
Angelo Logahd
The Game Assembly
Game Portfolio
First person shooter
Real Time Strategy
Space Shooter
Turn Based Strategy
Shoot 'em up
First person point and click
Third person point and click
Game Title
Ace of Space
Development Role
Tool Programmer
Development Time
9 weeks, halftime
Contributions
* I developed a gui tool in C# to make it simple for game artists to add gui to the game.
Tool Features
* Play the game in the tool.
* Easy for the user to create all kind of guis (button, fill bar
slide bar, text box and static image).
* Easy for the user to choice render order for the gui scene.
* Support for Anchor points.
* Canvas, parent and child support.
* Easy to change widgets properties.
* Fast and easy to export the gui scene to Json.
* DDS support
Game Title
On Hallowed Grounds
Development Role
C++ Game Programmer
Development Time
10 weeks, halftime
Contributions
* Collision system
* Collider tool in Unity to our level designers.
* Colliders and trigger boxes.
* Export our colliders from Unity to our engine.
* Import colliders to the game from Json.
* Sprite support
* Trigging blood particles.
* Projectile collider and trigging collision events.
* State Stack
Game Title
Recon
Development Role
C++ Game Programmer
Development Time
10 weeks, halftime
Contributions
* GUI system
- Handling events
- GUI Rendering Engine
- Load GUI from JSON
* Create different widgets.
* Level transition
* Menus and level select.
* Load player and enemies to the game.
* Help functions to convert the mouse position to screen space.
* Base component for enemies and the player.
* Handling player and enemy health.
* Pause the game.
Game Title
The Punchess
Development Role
C++ Game Programmer
Development Time
8 weeks, halftime
Contributions
* Import grid from Json.
* Grid functionality
- Add dwellers and items to the grid.
- Render dwellers and grid cells.
- Enable and disable cells.
- Support for moving objects.
* Picup items and use items.
* Inventory
Game Title
Kindred Souls
Development Role
C++ Game Programmer
Development Time
8 weeks, halftime
Contributions
* AI for the boar
* Checkpoint
* Respawn
* Implement end cut scene
* Manage levels
* Wrapping Json
* Loading enemies from Json
* Manage player health.
Game Title
Sprak
Development Role
Lua Game Programmer
Development Time
8 weeks, halftime
Contributions
* I programmed two of the game's puzzles.
* I have made some of the sound effects in the game.
* Splash screen
Game Title
Chuck Steel
Development Role
C++ Game Programmer
Development Time
8 weeks, halftime
Contributions
* Animation support
* Some puzzles
* Script support to level designers to let them
make and edit some puzzles and trigging events.
* Wrapping Json
LBS Helsingborg
Game Portfolio
Horror
Game Title:
The Phenomenon
Development Role:
Game Programmer
Tools:
Unity 3D,
MonoDevelop
My biggest responsibilities:
* Our own Character Controller
- Walk, run, crouch, jump
- Climb on ladder support.
* Extend Unity with more light settings.
* Weather System
- Rain triggers for the inside of buildings and outdoors.
- Skybox with thunder effect.
- Shadow and light effect for thunders.
* Game Events and triggers.
* Quests
* Audio and sound effects
* In game camera
* Flashlight
* Game intro
* Rest on the bed mechanic.
* Option menu
* Save and Load the game and settings.
* Puzzle mechanics
* GUI programming