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Shadertoy Portfolio: 96logda
Angelo Logahd
Game Title
On Hallowed Grounds
Development Role
C++ Game Programmer
Development Time
10 weeks, halftime
Contributions
* Collision system
* Collider tool in Unity to our level designers.
* Colliders and trigger boxes.
* Export our colliders from Unity to our engine.
* Import colliders to the game from Json.
* Sprite support
* Trigging blood particles.
* Projectile collider and trigging collision events.
* State Stack
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