top of page
Shadertoy Portfolio: 96logda
Angelo Logahd
Game Title
Recon
Development Role
C++ Game Programmer
Development Time
10 weeks, halftime
Contributions
* GUI system
- Handling events
- GUI Rendering Engine
- Load GUI from JSON
* Create different widgets.
* Level transition
* Menus and level select.
* Load player and enemies to the game.
* Help functions to convert the mouse position to screen space.
* Base component for enemies and the player.
* Handling player and enemy health.
* Pause the game.
Description
Recon is my fifth student game at The Game Assembly where all the games have been developed in groups with game artists, level designers and game programmers. The game is developed in our own DirectX 11 engine.
bottom of page